; author: Wachtler Istvan - Hungary - 2004

[MeshBuilder]
Vertex 0, 0, 25
Vertex 0, 21, 25
Vertex 0, 21, 16
Vertex 0, 0, 16
Face 0, 1, 2, 3

[Texture]
Load haz0181.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1


[MeshBuilder]
Vertex 0, 0, 16
Vertex 0, 21, 16
Vertex 0, 21, 8
Vertex 0, 0, 8
Face 0, 1, 2, 3

[Texture]
Load haz0181.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1


[MeshBuilder]
Vertex 0, 0, 8
Vertex 0, 21, 8
Vertex 0, 21, 0
Vertex 0, 0, 0
Face 0, 1, 2, 3

[Texture]
Load haz0181.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1


















[MeshBuilder]
Vertex 0, 0, 0
Vertex 0, 21, 0
Vertex 8, 21, 0
Vertex 8, 0, 0
Face 0, 1, 2, 3

[Texture]
Load haz0181.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1

[MeshBuilder]
Vertex 8, 0, 0
Vertex 8, 21, 0
Vertex 16, 21, 0
Vertex 16, 0, 0
Face 0, 1, 2, 3

[Texture]
Load haz0181.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1

[MeshBuilder]
Vertex 16, 0, 0
Vertex 16, 21, 0
Vertex 25, 21, 0
Vertex 25, 0, 0
Face 0, 1, 2, 3

[Texture]
Load haz0181.bmp
Coordinates 0, 0, 0
Coordinates 1, 1, 0
Coordinates 2, 1, 1
Coordinates 3, 0, 1