;House,,,,
CreateMeshBuilder,;front wr,,,
Addvertex,7.2,9.5,25,
Addvertex,7.2,9.5,0,
Addvertex,7.2,0,0,
Addvertex,7.2,0,25,
AddFace,0,1,2,3
;Face 3,2,1,0,
GenerateNormals,,,,

LoadTexture,build4.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,

CreateMeshBuilder,;front wr,,,
Addvertex,15.2,9.5,25,
Addvertex,15.2,9.5,0,
Addvertex,15.2,0,0,
Addvertex,15.2,0,25,
AddFace,3,2,1,0
GenerateNormals,,,,

LoadTexture,build4.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,1,
SetTextureCoordinates,3,0,1,

CreateMeshBuilder,;roof wr,,,
Addvertex,15.2,9.3,25,
Addvertex,15.2,9.3,0,
Addvertex,11.2,13.5,0,
Addvertex,11.2,13.5,25,
;Face 0,1,2,3,
AddFace,0,1,2,3
GenerateNormals,,,,

LoadTexture,rooft.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,0,0,

CreateMeshBuilder,;roof wr,,,
Addvertex,7,9.3,25,
Addvertex,7,9.3,0,
Addvertex,11.2,13.5,0,
Addvertex,11.2,13.5,25,
AddFace,3,2,1,0
GenerateNormals,,,,

LoadTexture,rooft.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,0,0,

CreateMeshBuilder,;side wr,,,
Addvertex,15.2,0,0,
Addvertex,15.2,9.5,0,
Addvertex,11.2,13.5,0,
Addvertex,7.2,9.5,0,
Addvertex,7.2,0,0,,
;Face 4,3,2,1,0,
AddFace2,0,1,2,3,4
SetColor,80,40,0,,
GenerateNormals,,,,,

CreateMeshBuilder,;side wr,,,,
Addvertex,15.2,0,25,,
Addvertex,15.2,9.5,25,,
Addvertex,11.2,13.5,25,,
Addvertex,7.2,9.5,25,,
Addvertex,7.2,0,25,,
;Face 4,3,2,1,0,
AddFace2,0,1,2,3,4
SetColor,80,40,0,,
GenerateNormals,,,,,

CreateMeshBuilder,;side wr,,,
Addvertex,4,0,9,
Addvertex,4,9.5,9,
Addvertex,7.2,9.5,9,
Addvertex,7.2,0,9,
AddFace2,0,1,2,3
SetColor,80,40,0,
GenerateNormals,,,,

CreateMeshBuilder,;side wr,,,
Addvertex,4,0,16.4,
Addvertex,4,9.5,16.4,
Addvertex,7.2,9.5,16.4,
Addvertex,7.2,0,16.4,
AddFace2,0,1,2,3
SetColor,80,40,0,
GenerateNormals,,,,

CreateMeshBuilder,;front wr,,,
Addvertex,4,9.5,16.4,
Addvertex,4,9.5,9,
Addvertex,4,0,9,
Addvertex,4,0,16.4,
AddFace,0,1,2,3
;Face 3,2,1,0,
GenerateNormals,,,,

LoadTexture,build4bay.bmp,,,
SetTextureCoordinates,0,0,0,
SetTextureCoordinates,1,1,0,
SetTextureCoordinates,2,1,3,
SetTextureCoordinates,3,0,3,

CreateMeshBuilder,;roof wr,,,
Addvertex,4,9.2,9,
Addvertex,11.5,9.2,9,
Addvertex,11.5,13.5,12.7,
Addvertex,4,13.5,12.7,
AddFace,3,2,1,0
GenerateNormals,,,,

LoadTexture,rooft.bmp,,,
SetTextureCoordinates,0,0,1,
SetTextureCoordinates,1,1,1,
SetTextureCoordinates,2,1,0,
SetTextureCoordinates,3,0,0,

CreateMeshBuilder,;side wr,,,
Addvertex,4,9.5,16.4,
Addvertex,4,13.5,12.7,
Addvertex,4,13.5,12.7,
Addvertex,4,9.5,9,
AddFace2,0,1,2,3
SetColor,80,40,0,
GenerateNormals,,,,
